23 ways to annoy Percy Jackson23 ways to annoy Percy Jackson1. Tell him Annabeth fell in love with Luke2. Tell him that he is really the son of the God of Perfume3. Call him a Fish Boy4. Tell him that if most of Poseidon's sons are Cyclopes, then what does that make him?5. Tell him you think he's emo6. Tell him that the color blue was replaced by the color pink7. Tell him Justin Beiber is also the son of Poseidon8. Sing the song that never ends to him9. Offer him a clickable ball-point pen10. Give him a blue drink claiming it's Kool-Aid when it's really wine dyed blue.11. Whenever you see him fixing his hair call him a Prissy Jackson (or anything along those lines)12. When you see him riding a Pegasus yell "REAL MEN RIDE PEGASI!"13. Tell him Grover went emo14. Whenever he fights a monster sing the Indian Jones theme song15. Say "your hand is bigger than your face ya know." and when he puts his hand close to his face smack his hand into his nose16. Say his name is un-manly and that Annabet
Chaaaaange?“Why don’t you launch a Kickstarter campaign?”“Have you heard of Patreon?”“Why doesn’t your site have a Donate button?”Put simply, I have this (evidently archaic) opinion that; if you want to make money, you have to do the work first. I don’t like the idea of taking money off people unless they get something for it immediately, not [insert timeframe here] down the line. It feels like a scam. That’s why I produce all those cheap digital comics: to finance my larger projects (and which is why I get pissed off when I find them being distributed freely online, because it slows everything down).Even for large projects, like video-games that only have a niche audience and which big publishers won’t ever assist: I don’t see crowd funding as a particularly good way to go about getting production capital. I prefer the early release approach, such as that Mojang took with Minecraft.No complete product? Giv
Oh, is that function useful? We'll just remove it.One of my key research tools when developing a story is Google Maps.....or rather, it was.Google Maps had a Wikipedia layer that brought up links to Wikipedia articles connected to the region you were surveying. It was a brilliant way to learn about locations you have not yet visited, or to delve into an area's history.A week or so ago, and apparently with no warning, Google removed this function and have now been flooded with complaints.Is it just me or are big name companies growing increasingly incapable of doing ANYTHING right?
Expiration DateI love the Team Fortress 2 short movies. They're like little Pixar films......just with violence, blood, dismemberment and a general disregard for health, safety and human life.Usually they're quite brief, but the latest to surface is a whole 15 minutes. Positively feature-length!https://www.youtube.com/watch?v=GLlLQ3LmZWU.It's making me want to revisit those TF2 "auxiliary units" I designed a couple of years back.
Star Wars fan-animationHoly f**k!https://www.youtube.com/watch?v=-tBM2ZfncoU
Baleifying BenI got bored....and I had a microphone handy.....
Inspiring GamesI’ve been asked to list which video/computer games I like. I actually compiled a list a while back, with the intention of writing something slightly lengthier than a journal update.The list is not so much what I think are good games – games age and some of them now play like a dog – but they are titles that most inspired me. They either introduced me to new concepts or changed how I saw things.I won’t go into detail on why each was important to me (that’ll take too long to write!) but if you’re familiar with both my work and these titles, you’ll probably spot where I picked up certain things from.(Listed in the order of which I first played them)Cops and Robbers (C64)The Last Ninja (C64)Spy vs Spy 2 (C64)Lemmings (Amiga)Sonic the Hedgehog (Megadrive)Sim City (Mac)Prince of Persia (Mac)Diggers (Amiga CD32)Monkey Island 2 (Mac)TIE Fighter (PC)Alone in the Dark (PC)Darkstalkers (Arcade)Myst (Mac)Ultima Underworld (PC)Tomb Raider
The legends were true?!Geek culture has many myths and legends, ranging from fabled disks and cassettes containing unreleased sequels of beloved games to Easter Eggs found only within the code of early versions of certain titles.The most well known of these legends, the Holy Grail, the Ark of the Covenant, The Excalibur of Geek mythology, is that of the lost E.T. Cartridges – arguably the worst video game in history - buried somewhere in the New Mexico desert.Now, they’ve been hiding unwanted stuff out in the deserts of America as far back as 1923. When filming finished on Cecil B. DeMille’s The Ten Commandments, they worked out it’d be cheaper to just bury the set than dismantle it. This lent the E.T. Cart legend a little credibility, but even I was skeptical of anything ever being found….….my word, Indy! My word!http://uk.ign.com/articles/2014/04/26/the-dig-uncovering-the-atari-et-games-buried-in-new-